L6P2: Mario Dash – Part 2
– Add player movement and jump logic
Description.
– Add player movement and jump logic
L6P1: Dash Start – Scrolling World SetupProject GoalCreate the foundation of a side-scrolling platformer game by programming a player sprite to move, jump, and trigger a background scrolling effect. This…
– Set up the scene and scrolling background
L5P4: The Chase BeginsProject GoalDesign a scenario where one character initiates a chase by broadcasting a signal that causes another sprite to start moving or reacting. This teaches cause-and-effect logic…
– One sprite sends a signal to start a chase
L5P3: Scene SwitcherProject GoalCreate a story or experience where different scenes (backgrounds) change using broadcast messages. You'll design clear transitions between parts of a program by broadcasting signals to switch…
– Broadcast a signal to change background scenes
L5P2: Synchronized SwimmersProject GoalCreate a visually coordinated routine where multiple sprites move in sync like a team of swimmers performing a show. You'll use broadcast messages to make each sprite…
– Time multiple sprite actions together
L5P1: Fireworks ShowProject GoalBuild a dramatic fireworks scene where multiple sprites explode or animate at the same time after receiving a broadcast signal. You’ll use a single command to launch…