L3P1: AI Decision Map
– Simulate a decision path using variables and if logic to model layers.
Description.
– Simulate a decision path using variables and if logic to model layers.
– Say the name of a shape or object to activate it in Scratch.
– Train AI to identify clapping, whistling, or background noise.
– Intentionally give bad examples and observe how it affects predictions.
– Train a text model to recognize whether sentences express joy, fear, or anger.
– Present the final project and explain how their model was trained
– Students build their own app or game using image or text AI.
– Ask questions and get helpful answers from your Scratch-based assistant.
– Match player input with AI’s predicted emoji and reward correct matches.