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L5P2: Volume Bar Game

  • Post author:Paul Webo
  • Post published:June 25, 2025
  • Post category:

– Use sound volume to control a growing/shrinking bar.

Continue ReadingL5P2: Volume Bar Game

L5P1: Clap to Jump

  • Post author:Paul Webo
  • Post published:June 25, 2025
  • Post category:

– Use a sound trigger (microphone optional) to make a sprite jump.

Continue ReadingL5P1: Clap to Jump

L4P3: Dance with Giga

  • Post author:Paul Webo
  • Post published:June 25, 2025
  • Post category:

– Animate your AI sprite with different dance moves depending on the beat.

Continue ReadingL4P3: Dance with Giga

L4P2: Scene Reactions

  • Post author:Paul Webo
  • Post published:June 25, 2025
  • Post category:

– A sprite reacts differently depending on the background or story events.

Continue ReadingL4P2: Scene Reactions

L4P1: Mood Machine

  • Post author:Paul Webo
  • Post published:June 25, 2025
  • Post category:

– Click to see different moods based on emoji faces.

Continue ReadingL4P1: Mood Machine

L3P3: Joke Machine

  • Post author:Paul Webo
  • Post published:June 25, 2025
  • Post category:

– Input a word or phrase, and the sprite responds with a joke or pun.

Continue ReadingL3P3: Joke Machine

L3P2: Choose Your Quest

  • Post author:Paul Webo
  • Post published:June 25, 2025
  • Post category:

– Make a branching story based on player text or choices.

Continue ReadingL3P2: Choose Your Quest

L3P1: Talking Giga

  • Post author:Paul Webo
  • Post published:June 25, 2025
  • Post category:

– Giga speaks in response to clicks or typed answers.

Continue ReadingL3P1: Talking Giga

L2P3: AI Dodge Game

  • Post author:Paul Webo
  • Post published:June 25, 2025
  • Post category:

– Enemies move toward the player based on distance.

Continue ReadingL2P3: AI Dodge Game

L2P2: Patrol Bot

  • Post author:Paul Webo
  • Post published:June 25, 2025
  • Post category:

– Program a character that patrols an area and reacts when the player gets too close.

Continue ReadingL2P2: Patrol Bot
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