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L4P1: AI Trainer Game

  • Post author:Paul Webo
  • Post published:June 25, 2025
  • Post category:

– Use AI to trigger events like jumping or changing direction.

Continue ReadingL4P1: AI Trainer Game

L3P2: ChatBot Giga

  • Post author:Paul Webo
  • Post published:June 25, 2025
  • Post category:

– Create a Scratch sprite that answers questions using your trained text model.

Continue ReadingL3P2: ChatBot Giga

L3P1: Mood Detector

  • Post author:Paul Webo
  • Post published:June 25, 2025
  • Post category:

– Train AI to tell if a phrase is happy, sad, or angry.

Continue ReadingL3P1: Mood Detector

L2P2: Magic Camera Game

  • Post author:Paul Webo
  • Post published:June 25, 2025
  • Post category:

– Upload images and use AI to guess what’s shown.

Continue ReadingL2P2: Magic Camera Game

L2P1: Animal Recognizer

  • Post author:Paul Webo
  • Post published:June 25, 2025
  • Post category:

Continue ReadingL2P1: Animal Recognizer

L1P2: Teach the Robot

  • Post author:Paul Webo
  • Post published:June 25, 2025
  • Post category:

– Use Machine Learning for Kids to train a model that tells the difference between happy and sad emojis.

Continue ReadingL1P2: Teach the Robot

L1P1: AI or Not?

  • Post author:Paul Webo
  • Post published:June 25, 2025
  • Post category:

– Play a simple game that shows examples of AI in real life.

Continue ReadingL1P1: AI or Not?

L6P2: Game Master Gallery

  • Post author:Paul Webo
  • Post published:June 25, 2025
  • Post category:

– Present, test, and reflect on your project as part of a class showcase.

Continue ReadingL6P2: Game Master Gallery

L6P1: My AI World

  • Post author:Paul Webo
  • Post published:June 25, 2025
  • Post category:

– Build a game where the player interacts with smart characters, voices, and decision-making.

Continue ReadingL6P1: My AI World

L5P3: Music Maze

  • Post author:Paul Webo
  • Post published:June 25, 2025
  • Post category:

– Navigate a maze where music volume changes based on sprite position.

Continue ReadingL5P3: Music Maze
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